My Skills:
APPS & SOFTWARE:
Adobe Package (Photoshop, Illustrator, XD, InDesign, Fresco)
Affinity Package (Designer, Photo, Publisher)
Procreate
UI Implementation in game engines (Roblox, Unreal) - without logic
HARD COMPETENCES:
UI Design for consoles, mobile platforms, PC. Export assets for Unity, Unreal and Roblox engines.
Graphic Design and branding for print and for digital use
Iconography
Drawing storyboards and illustrations
SOFT COMPETENCES:
Ease of understanding the needs of the project/client.
I'm open for feedback and don't take it personally. I believe it's the core step to make a project/game great! I'm responsive and happy to quickly implement changes and help in general.
I'm a team player! I'm very responsible. I like to cooperate with other team members, adapt my work to make project go smooth.
I'm fast learner. I try to be flexible and hop in shoes that are needed at the moment during development process.
I'm great working under pressure if it doesn't drag on too long. I like to work in dynamic but organized environments.
UI DESIGNER / SOCIAL MEDIA ARTIST in TOYA PLAY (1,4 year)
UI design (mobile devices and PC)
Preparing 2D assets for the game
Logo design
Graphic design for social media and marketing materials
Iconography Design
Implementing UI Design in Roblox Studio engine
UI DESIGNER in TEAM6 (10 months):
UI & UX design for console and VR game - preparing wireframes and UI flows (low and high fidelity).
Designing Iconography.
Preparing 2D assets for the game.
Implementation of UI in Unreal Engine.
SR. GRAPHIC DESIGNER & UI ARTIST in LUCKY DUCK GAMES (4,5 years):
UI design for mobile apps (companion apps and hybrid games).
Illustrating 2D assets used in games (vector & raster illustrations, fixing art from illustrators, redrawing low resolution art from licensecor, etc.).
Layout and design of all visual aspects of a board / card / hybrid games (iconography, cards, tokens, boards, dice, etc.). Layout and design of rulebooks.
Preparing visuals of boxes and other components of the game for marketing / advertisement purposes.
Managing freelance DTP specialists and graphic designers.
Masters degree in 3D MODELING & ANIMATION (COMPUTER SCIENCE) at Jagiellonian University
It was my start in gamedev. I was learning how to design games, level design, storyboards, project management and more.
Bachelor's degree in COMPUTER SCIENCE with ELEMENTS of ENTREPRENEURSHIP at Pedagogical University of Cracow
It's a place I learned basics of Graphic Design.