My Skills:
APPS & SOFTWARE:
Adobe Package (Photoshop, Illustrator, XD, InDesign, Fresco)
Affinity Package (Designer, Photo, Publisher)
Procreate
UI Implementation in game engines (Roblox, Unreal) - without logic
HARD COMPETENCES:
UI Design for consoles, mobile platforms, PC. Export assets for Unity, Unreal and Roblox engines.
Graphic Design and branding for print and for digital use
Iconography
Drawing storyboards and illustrations
SOFT COMPETENCES:
Ease of understanding the needs of the project/client.
I'm open for feedback and don't take it personally. I believe it's the core step to make a project/game great! I'm responsive and happy to quickly implement changes and help in general.
I'm a team player! I'm very responsible. I like to cooperate with other team members, adapt my work to make project go smooth.
I'm fast learner. I try to be flexible and hop in shoes that are needed at the moment during development process.
I'm great working under pressure if it doesn't drag on too long. I like to work in dynamic but organized environments.
UI DESIGNER / SOCIAL MEDIA ARTIST in TOYA PLAY (1,4 year)
UI design (mobile devices and PC)
Preparing 2D assets for the game
Logo design
Graphic design for social media and marketing materials
Iconography Design
Implementing UI Design in Roblox Studio engine
UI DESIGNER in TEAM6 (10 months):
UI & UX design for console and VR game - preparing wireframes and UI flows (low and high fidelity).
Designing Iconography.
Preparing 2D assets for the game.
Implementation of UI in Unreal Engine.
SR. GRAPHIC DESIGNER & UI ARTIST in LUCKY DUCK GAMES (4,5 years):
UI design for mobile apps (companion apps and hybrid games).
Illustrating 2D assets used in games (vector & raster illustrations, fixing art from illustrators, redrawing low resolution art from licensecor, etc.).
Layout and design of all visual aspects of a board / card / hybrid games (iconography, cards, tokens, boards, dice, etc.). Layout and design of rulebooks.
Preparing visuals of boxes and other components of the game for marketing / advertisement purposes.
Managing freelance DTP specialists and graphic designers.
Masters degree in 3D MODELING & ANIMATION (COMPUTER SCIENCE) at Jagiellonian University
It was my start in gamedev. I was learning how to design games, level design, storyboards, project management and more.
Bachelor's degree in COMPUTER SCIENCE with ELEMENTS of ENTREPRENEURSHIP at Pedagogical University of Cracow
It's a place I learned basics of Graphic Design.
I’m currently working for a publishing house on Tuesdays, Wednesdays and Thursdays. I'm available on Mondays, Fridays and weekends for other projects. Most of my projects are at the very end of the development process, so I can start working right away.
I usually work on an hourly rate basis. At the beginning of the collaboration I prefer to prepare weekly invoices - for a month or two, to see if we are a good match and everything goes smoothly. And after that, I prepare monthly invoices unless the other party wants to stay with the previous arrangements. It's up to you.
If you are interested in cooperation on a part time basis we can decide on a fixed monthly salary.
I’m open for project base work too for smaller commissions which are easier to predict. My quotation is based on the time estimation I think the project can take. I’m also open to less common arrangements for example a fixed amount of hours to be sure I won’t exceed the budget or whatever works for you. I always deliver print ready and editable files when the cooperation is finished.
I have my own company and can provide the invoice. I’m operating in 3 currencies: USD, EUR and PLN.